Visual side of things What it really takes to create realistic and immersive hi-end VR experiences that feels and plays nice? Well, it requires a lot of testing and technical knowledge and most importantly a whole new way of thinking and understanding what makes VR so different and immersive. Some things that previously worked fine might not be optimal for VR anymore.
Creating immersive VR experiences Part 1
Creating immersive VR experiences Part 1
Creating immersive VR experiences Part 1
Visual side of things What it really takes to create realistic and immersive hi-end VR experiences that feels and plays nice? Well, it requires a lot of testing and technical knowledge and most importantly a whole new way of thinking and understanding what makes VR so different and immersive. Some things that previously worked fine might not be optimal for VR anymore.