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Quick Tip: Vertex Colors & Nanite
How to utilize an old idea and combine it with the latest tech.
Dec 7, 2022
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kimmo kaunela
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Quick Tip: Vertex Colors & Nanite
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Creating of the Zer0 Gravity
I found this 8 year old "making of" article and I decided share it in its original form. Most of the info here is already covered in many other articles…
Dec 2, 2022
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kimmo kaunela
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Creating of the Zer0 Gravity
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May 2022
Unreal Engine 5
Did it really match with the hype? What I think of it?
May 24, 2022
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kimmo kaunela
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Unreal Engine 5
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November 2021
Selling on Marketplaces
Will it make me rich?
Nov 28, 2021
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kimmo kaunela
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Selling on Marketplaces
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Pipe Generation System
So much pipes!
Nov 26, 2021
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kimmo kaunela
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Pipe Generation System
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Spline Based Systems
Splines are much more than just spaghetti.
Nov 24, 2021
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kimmo kaunela
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Spline Based Systems
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Scattering Systems
Let the machine help you with that!
Nov 20, 2021
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kimmo kaunela
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Scattering Systems
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Mesh Instancing
Let's be clever about it!
Nov 18, 2021
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kimmo kaunela
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Mesh Instancing
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April 2020
Clever UE4 Hologram Material
This tutorial was first published in my Artstation page where you can find better quality video and shots: https://www.artstation.com/artwork/Qz11XB…
Apr 21, 2020
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kimmo kaunela
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Clever UE4 Hologram Material
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December 2019
Creating post apocalyptic environments
I have always aimed to create environments that are both interesting to look at but are also areas that are totally playable. That means it should run…
Dec 13, 2019
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kimmo kaunela
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Creating post apocalyptic environments
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July 2019
Creating immersive VR experiences Part 1
Visual side of things What it really takes to create realistic and immersive hi-end VR experiences that feels and plays nice? Well, it requires a lot of…
Jul 4, 2019
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kimmo kaunela
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Creating immersive VR experiences Part 1
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June 2019
Working with landscapes
I´ve been working with landscapes a lot. Its interesting area and very hard to get right. I´m going to share some things that I have found useful and…
Jun 11, 2019
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kimmo kaunela
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Working with landscapes
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